Pocket worlds built like physical tools.
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Tactile physics
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Makers in Stockholm


Our background is rooted in industrial design and physical prototyping. Before writing a single line of shader code, every puzzle piece is modeled in brass and wood to test weight, resistance, and human scale.
We operate independently to protect the pace of creation, ensuring every touch feels deliberate and unhurried.
Four steps from brass to glass.
Physical Prototyping
Custom Shaders
Haptic Tuning
Player Testing
Building mechanical mockups to test tactile interactions before touching software.
Writing lightweight rendering pipelines to achieve matte, paper-like surface finishes.
Recording physical relays and switches to calibrate precise, satisfying device feedback.
Refining pacing during commutes and quiet evenings to respect your attention.
When you remove artificial friction, energy bars, and flashing notifications, players finally experience true calm focus.
Lead Designer
Reaching out for publishing discussions or press kits.